Thereas Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. Youall review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why theyare used. Youall find special sections on qchallenging your approachq, as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating qfar outq mobile experiences of the future, youall find plenty of practical pointers and action items to help you in your day-to-day work. Provides you with new and innovative ways to think about mobile design Includes future mobile interfaces and interactions, complete with real-world, applied information that teaches you how todayas mobile services can be improved Illustrates themes from existing systems and apps to show clear paths of thought and development, enabling you to better design for the futureWHATa#39;S THE PROBLEM? Apps can distance people from each other. As we have seen in previous chapters, this distancing can be direct, as a user disengages from others. But, apps also tempt us away from thinking about the real people weanbsp;...
Title | : | There's Not an App for That |
Author | : | Simon Robinson, Gary Marsden, Matt Jones |
Publisher | : | Morgan Kaufmann - 2014-09-14 |
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